Kotlin Classes and Objects Tutorial: Class Declaration, Constructors, Properties, and Object Creation
This Kotlin Classes and Objects tutorial explains how to use object-oriented programming concepts in Kotlin. It covers class declaration, primary and secondary constructors, properties, the init block, and object creation. Each topic includes practical examples and best practices to help beginners and professionals build modular, reusable, and maintainable Kotlin programs using Kotlin’s object-oriented features.
Kotlin Classes and Objects – Complete Tutorial
Class Declaration
In Kotlin, a class is a blueprint for objects. A simple class can be declared using the class keyword.
Syntax
Example
Best Practices
- Use PascalCase for class names.
- Keep each class focused on a single responsibility.
Primary Constructor
The primary constructor is part of the class header and allows initializing properties when an object is created.
Syntax
Example
Best Practices
- Use primary constructors for required properties.
- Keep constructors concise.
Secondary Constructor
A secondary constructor is defined inside the class using constructor keyword. It allows multiple ways to create objects.
Example
Best Practices
- Use secondary constructors for optional parameters or alternative initialization.
Properties
Properties are variables declared inside the class. They can have default values and custom getters/setters.
Example
Best Practices
- Use
valfor read-only properties andvarfor mutable ones. - Use custom getters/setters to enforce data validation.
init Block
The init block is executed when an object is created. It is useful for initialization logic.
Example
Best Practices
- Use
initblock for initialization logic that cannot be done in property declarations. - Keep init blocks minimal and focused.
Object Creation
Objects are instances of a class. After declaring a class, you can create objects using the class constructor.
Example
Best Practices
- Use meaningful object names.
- Avoid creating unnecessary objects.
Summary
This chapter introduced object-oriented programming in Kotlin, covering class declaration, primary and secondary constructors, properties, init blocks, and object creation. Mastering these concepts is essential for writing modular, reusable, and maintainable Kotlin programs.