C Tutorials
C Tutorials Roadmap
Section 1: Introduction to C and Basic Concepts
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Introduction to C:
- What is C?
- History and Evolution of C.
- Importance and applications of C (Operating Systems, Embedded Systems, Game Development, etc.).
- Compilation process (Preprocessing, Compilation, Assembly, Linking).
- Setting up a C development environment (Compiler like GCC/Clang, IDE or text editor).
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Your First C Program:
- Writing and compiling "Hello, World!".
- Understanding the basic structure of a C program (
#include,main(), statements). - Using
printf()for output.
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Data Types:
- Understanding fundamental data types (
int,char,float,double,void). - Understanding size modifiers (
short,long,signed,unsigned). - Understanding type ranges and limitations.
- Understanding fundamental data types (
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Variables and Constants:
- Declaring and initializing variables.
- Variable naming rules and conventions.
- Using constants (
constkeyword,#definepreprocessor directive). - Understanding scopes (local, global).
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Input and Output (I/O):
- Using
scanf()for input. - Formatted input and output.
- Handling different data types with
printf()andscanf(). - Basic character I/O (
getchar(),putchar()).
- Using
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Operators:
- Arithmetic operators (+, -, *, /, %).
- Relational operators (==, !=, >, <,>=, <=).
- Logical operators (&&, ||, !).
- Assignment operators (=, +=, -=, etc.).
- Increment and Decrement operators (++, --).
- Bitwise operators (&, |, ^, ~, <<,>>).
- Ternary operator (?:).
- Operator precedence and associativity.
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Control Flow - Conditional Statements:
ifstatement.if-elsestatement.if-else if-elseladder.- Nested
ifstatements. switchstatement.
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Control Flow - Loops:
whileloop.do-whileloop.forloop.- Nested loops.
breakandcontinuestatements.
Section 2: Arrays and Strings
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Arrays:
- Declaring and initializing arrays.
- Accessing array elements (indexing).
- Array bounds and potential issues.
- Multidimensional arrays (e.g., 2D arrays).
- Passing arrays to functions.
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Strings:
- Strings as character arrays.
- Null-termination of strings ('\0').
- Declaring and initializing strings.
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Using standard library string functions (
):strlen()(string length).strcpy()(string copy).strncpy()(safe string copy).strcat()(string concatenation).strncat()(safe string concatenation).strcmp()(string comparison).strncmp()(safe string comparison).strstr()(substring search).
- Inputting strings (
scanf()with %s,gets()- avoid,fgets()- preferred). - Outputting strings (
printf()with %s,puts()).
Section 3: Functions
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Introduction to Functions:
- What are functions?
- Benefits of using functions (modularity, reusability).
- Function declaration (prototype) and definition.
- Function call.
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Parameters and Return Values:
- Passing arguments to functions (pass by value).
- Returning values from functions.
voidfunctions.
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Scope and Lifetime of Variables:
- Local variables.
- Global variables.
- Static variables.
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Recursion:
- Understanding recursion.
- Writing recursive functions (base case, recursive step).
- Examples (Factorial, Fibonacci).
- When to use and when to avoid recursion.
Section 4: Pointers
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Introduction to Pointers:
- What is a pointer?
- Declaring and initializing pointers.
- Address-of operator (
&). - Dereference operator (
*). - Null pointers.
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Pointers and Arrays:
- Relationship between pointers and arrays.
- Array name as a pointer.
- Pointer arithmetic.
- Accessing array elements using pointers.
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Pointers and Functions:
- Passing pointers to functions (pass by reference).
- Returning pointers from functions.
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Pointers and Strings:
- Strings as character pointers.
- Manipulating strings using pointers.
- Pointer to Pointer (Double Pointer).
- Void Pointers (Generic Pointers).
- Dangling Pointers and Wild Pointers.
Section 5: Structures, Unions, and Enums
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Structures:
- Declaring and defining structures.
- Accessing structure members (
.operator). - Nested structures.
- Arrays of structures.
- Pointers to structures (
->operator). - Passing structures to functions.
- Returning structures from functions.
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Unions:
- Declaring and defining unions.
- Difference between structures and unions.
- Use cases for unions.
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Enumerations (Enums):
- Declaring and defining enums.
- Assigning integer values to enum members.
- Using enums for readability.
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typedefKeyword:- Using
typedefto create aliases for data types (including structures, unions, enums, and pointers).
- Using
Section 6: Dynamic Memory Allocation
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Introduction to Dynamic Memory Allocation:
- Why use dynamic memory allocation? (Flexible memory size during runtime).
- Heap vs. Stack memory.
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Standard Library Functions (
):malloc()(memory allocation).calloc()(contiguous allocation and initialization to zero).realloc()(reallocating memory).free()(releasing allocated memory).
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Handling Memory Leaks:
- Understanding memory leaks.
- Best practices for managing dynamically allocated memory.
- Debugging memory issues.
Section 7: File Input and Output (File Handling)
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Introduction to File Handling:
- Why use file handling? (Persistent data storage).
- Types of files (Text files, Binary files).
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File Operations:
- Opening a file (
fopen()). - File modes (r, w, a, r+, w+, a+, rb, wb, ab, etc.).
- Closing a file (
fclose()).
- Opening a file (
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Reading and Writing Text Files:
fprintf()andfscanf().fgetc()andfputc()(character I/O).fgets()andfputs()(string I/O).
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Reading and Writing Binary Files:
fread()andfwrite().
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File Position Indicators:
fseek()(setting file position).ftell()(getting current file position).rewind()(resetting to beginning).
- Error Handling in File Operations.
Section 8: Preprocessor Directives
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Introduction to Preprocessor:
- What is the preprocessor?
- Common preprocessor directives.
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Macro Definitions:
- Object-like macros (
#define NAME value). - Function-like macros (
#define MACRO(params) replacement). - Macro expansion.
- Potential issues with macros.
- Object-like macros (
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Conditional Compilation:
#ifdef,#ifndef,#endif.#if,#elif,#else.defined()operator.
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Include Directives:
#include(standard library headers).#include "filename"(user-defined headers).- Include guards (preventing multiple inclusions -
#ifndef,#define,#endif).
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Other Directives:
#undef(undefining a macro).#pragma(compiler-specific directives).- Predefined macros (
__FILE__,__LINE__,__DATE__,__TIME__,__STDC__).
Section 9: Advanced Topics and Best Practices
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Pointers to Functions:
- Declaring and using pointers to functions.
- Passing functions as arguments.
- Callbacks.
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Command Line Arguments:
- Understanding
argcandargvinmain(). - Processing command line arguments.
- Understanding
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Type Casting:
- Implicit and explicit type casting.
- Casting pointers.
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Storage Classes:
auto,register,static,extern.- Understanding their scope, lifetime, and linkage.
- Bit Fields in Structures.
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Error Handling:
- Using
errnoandperror(). - Returning error codes.
- Assertions (
).
- Using
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Debugging Techniques:
- Using a debugger (GDB).
- Print statement debugging.
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Introduction to Data Structures in C:
- Linked Lists (Singly, Doubly, Circular).
- Stacks.
- Queues.
- Trees (basic concepts).
- Graphs (basic concepts).
- Implementing these using pointers and dynamic memory allocation.
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Introduction to Algorithms in C:
- Sorting algorithms (Bubble Sort, Selection Sort, Insertion Sort, Merge Sort, Quick Sort).
- Searching algorithms (Linear Search, Binary Search).
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Modular Programming and Header Files:
- Designing and structuring larger programs.
- Creating and using custom header files.
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Best Practices and Coding Style:
- Writing clean, readable, and maintainable code.
- Commenting your code effectively.
- Following coding standards.
Section 10: Project Building and Further Exploration
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Building Projects with Multiple Files:
- Using Makefiles or build systems (e.g., CMake).
- Understanding compilation and linking of multiple source files.
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Working with Standard Libraries:
- Exploring common standard libraries beyond
and(e.g.,,,).
- Exploring common standard libraries beyond
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Introduction to System Programming Concepts (Optional):
- Process management.
- Inter-process communication (IPC).
- Threading (basic concepts).
- Socket programming (basic concepts).
- Contributing to Open Source Projects (Optional).
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Learning Related Languages:
- Transitioning to C++ (Object-Oriented Programming, STL).
- Exploring lower-level languages or scripting languages for system tasks.
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Practice and Problem Solving:
- Solving coding challenges (e.g., on platforms like HackerRank, LeetCode, Codewars).
- Working on personal projects to apply learned concepts.