Flutter Tutorials
Flutter Tutorials Roadmap
Section 1: Introduction to Flutter and Dart
-
What is Flutter?
- Understanding Flutter's nature: a UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
- Why choose Flutter? (Fast Development, Expressive & Flexible UI, Native Performance, Single Codebase).
- Comparing Flutter to other cross-platform frameworks (React Native, Xamarin).
-
Introduction to Dart:
- Dart's purpose: the programming language used by Flutter.
- Basic Dart syntax: variables, data types, operators, control flow (if, else, for, while).
- Functions: defining and calling functions, optional and named parameters.
- Classes and Objects: defining classes, creating objects, constructors, methods, inheritance.
- Asynchronous Programming: understanding Futures, async/await.
-
Setting up the Development Environment:
- Installing Flutter SDK.
- Setting up IDE (Android Studio or VS Code) with Flutter and Dart plugins.
- Configuring emulators or connecting physical devices.
- Running
flutter doctor
to check setup.
-
Your First Flutter Application:
- Creating a new Flutter project.
- Understanding the project structure.
- Running the default counter application.
- Introduction to Hot Reload and Hot Restart.
Section 2: Understanding Widgets
-
Everything is a Widget:
- Understanding Flutter's core concept of widgets as the building blocks of UI.
- Stateless vs. Stateful Widgets: understanding the difference and when to use each.
-
Basic Layout Widgets:
Container
: for styling and positioning.Row
andColumn
: for arranging widgets horizontally and vertically.Stack
: for layering widgets on top of each other.Padding
andCenter
: for spacing and alignment.
-
Basic UI Widgets:
Text
: displaying text.Image
: displaying images (from assets, network).Icon
: displaying icons.Button
widgets (ElevatedButton
,TextButton
,OutlineButton
): handling user interaction.
-
Building Simple Screens:
- Creating a basic app structure with
Scaffold
(AppBar, body, etc.). - Using
MaterialApp
andCupertinoApp
.
- Creating a basic app structure with
Section 3: Handling User Input and Interactivity
-
Handling Button Presses:
- Using the
onPressed
callback for button widgets.
- Using the
-
Working with Text Fields:
TextField
andTextFormField
: getting user input.- Controlling text input with
TextEditingController
. - Handling form validation (with
Form
andTextFormField
).
-
Gestures and Touch Events:
GestureDetector
: detecting various gestures (tap, drag, etc.).- Handling touch events.
Section 4: State Management
-
Understanding State:
- What is application state?
- Managing state within a Stateful Widget (
setState()
).
-
Introduction to State Management Approaches:
- Exploring different techniques and libraries.
-
Provider (Recommended for beginners):
- Understanding the Provider package.
- Creating and providing data using
ChangeNotifierProvider
. - Consuming data using
Consumer
andProvider.of()
.
-
Other Popular State Management Solutions (Optional, for later):
- Bloc/Cubit
- Riverpod
- GetX
- Redux
Section 5: Navigation and Routing
-
Basic Navigation:
- Using
Navigator.push()
andNavigator.pop()
for simple screen transitions.
- Using
-
Named Routes:
- Defining named routes in
MaterialApp
. - Navigating using
Navigator.pushNamed()
. - Passing arguments between screens.
- Defining named routes in
-
Generating Routes Dynamically:
- Using
onGenerateRoute
for more complex routing scenarios.
- Using
Section 6: Working with Lists and Data
-
Displaying Lists of Data:
ListView
: for displaying scrollable lists.ListView.builder
: for efficiently building lists with a large number of items.- Separated lists with
ListView.separated
.
-
Handling List Item Taps:
- Using
InkWell
orGestureDetector
on list items.
- Using
-
Grid Views:
GridView
: for displaying data in a grid format.GridView.builder
.
Section 7: Networking and APIs
-
Making HTTP Requests:
- Using the
http
package (pip install http
). - Fetching data from a REST API (GET requests).
- Sending data to an API (POST, PUT, DELETE requests).
- Using the
-
Handling JSON Data:
- Decoding JSON responses.
- Creating Dart models to represent JSON data.
-
Working with Asynchronous Data:
- Using
FutureBuilder
to handle asynchronous operations and display data when it's available.
- Using
Section 8: Persistence and Local Storage
-
Storing Data Locally:
shared_preferences
: for storing simple key-value pairs.path_provider
: for getting access to file system locations.- Working with files (reading and writing).
-
Using Local Databases:
sqflite
: for working with SQLite databases.- Performing CRUD operations (Create, Read, Update, Delete).
Section 9: Working with Assets and Images
-
Adding Assets to Your Project:
- Adding images, fonts, and other files to the
assets
folder. - Configuring
pubspec.yaml
to include assets.
- Adding images, fonts, and other files to the
-
Displaying Images:
- From assets (
Image.asset()
). - From the network (
Image.network()
).
- From assets (
-
Custom Fonts:
- Adding and using custom fonts.
Section 10: Advanced UI and Animations (Optional, for later)
-
Custom Widgets:
- Creating your own reusable widgets.
-
Slivers (Custom Scrolling Effects):
- Understanding Slivers and their use cases.
- Using
CustomScrollView
,SliverAppBar
,SliverList
,SliverGrid
.
-
Introduction to Animations:
- Implicit Animations (
AnimatedContainer
, etc.). - Explicit Animations (
AnimationController
,Tween
). - Hero Animations.
- Implicit Animations (
Section 11: Working with Device Features (Optional, for later)
-
Accessing Device Camera and Gallery:
- Using the
image_picker
package.
- Using the
-
Location Services:
- Using the
geolocator
package.
- Using the
-
Notifications:
- Using the
flutter_local_notifications
orfirebase_messaging
packages.
- Using the
-
Platform Channels (for native code integration):
- Understanding how to communicate between Dart and native (Kotlin/Swift).
Section 12: Testing
-
Types of Testing in Flutter:
- Unit tests.
- Widget tests.
- Integration tests.
-
Writing Unit Tests:
- Testing business logic and non-UI code.
-
Writing Widget Tests:
- Testing individual widgets in isolation.
- Using the
WidgetTester
.
-
Writing Integration Tests:
- Testing the overall application flow.
- Using the
flutter_driver
package.
Section 13: Deployment
-
Preparing for Release:
- Understanding build modes (debug, profile, release).
- Signing your application (Android and iOS).
-
Building for Different Platforms:
- Building for Android (APK, App Bundle).
- Building for iOS (IPA).
- Building for Web and Desktop.
-
Publishing to App Stores:
- Google Play Store.
- Apple App Store.
Section 14: Ecosystem and Community
-
Exploring Flutter Packages:
- Using pub.dev to find and use packages.
-
Staying Updated:
- Following the Flutter documentation and release notes.
- Engaging with the Flutter community (forums, Stack Overflow, Discord, meetups).
- Building and Contributing to Open Source (Optional).