Flutter Tutorials
Flutter Tutorials Roadmap
Section 1: Introduction to Flutter and Dart
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What is Flutter?
- Understanding Flutter's nature: a UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
- Why choose Flutter? (Fast Development, Expressive & Flexible UI, Native Performance, Single Codebase).
- Comparing Flutter to other cross-platform frameworks (React Native, Xamarin).
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Introduction to Dart:
- Dart's purpose: the programming language used by Flutter.
- Basic Dart syntax: variables, data types, operators, control flow (if, else, for, while).
- Functions: defining and calling functions, optional and named parameters.
- Classes and Objects: defining classes, creating objects, constructors, methods, inheritance.
- Asynchronous Programming: understanding Futures, async/await.
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Setting up the Development Environment:
- Installing Flutter SDK.
- Setting up IDE (Android Studio or VS Code) with Flutter and Dart plugins.
- Configuring emulators or connecting physical devices.
- Running
flutter doctorto check setup.
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Your First Flutter Application:
- Creating a new Flutter project.
- Understanding the project structure.
- Running the default counter application.
- Introduction to Hot Reload and Hot Restart.
Section 2: Understanding Widgets
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Everything is a Widget:
- Understanding Flutter's core concept of widgets as the building blocks of UI.
- Stateless vs. Stateful Widgets: understanding the difference and when to use each.
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Basic Layout Widgets:
Container: for styling and positioning.RowandColumn: for arranging widgets horizontally and vertically.Stack: for layering widgets on top of each other.PaddingandCenter: for spacing and alignment.
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Basic UI Widgets:
Text: displaying text.Image: displaying images (from assets, network).Icon: displaying icons.Buttonwidgets (ElevatedButton,TextButton,OutlineButton): handling user interaction.
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Building Simple Screens:
- Creating a basic app structure with
Scaffold(AppBar, body, etc.). - Using
MaterialAppandCupertinoApp.
- Creating a basic app structure with
Section 3: Handling User Input and Interactivity
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Handling Button Presses:
- Using the
onPressedcallback for button widgets.
- Using the
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Working with Text Fields:
TextFieldandTextFormField: getting user input.- Controlling text input with
TextEditingController. - Handling form validation (with
FormandTextFormField).
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Gestures and Touch Events:
GestureDetector: detecting various gestures (tap, drag, etc.).- Handling touch events.
Section 4: State Management
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Understanding State:
- What is application state?
- Managing state within a Stateful Widget (
setState()).
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Introduction to State Management Approaches:
- Exploring different techniques and libraries.
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Provider (Recommended for beginners):
- Understanding the Provider package.
- Creating and providing data using
ChangeNotifierProvider. - Consuming data using
ConsumerandProvider.of().
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Other Popular State Management Solutions (Optional, for later):
- Bloc/Cubit
- Riverpod
- GetX
- Redux
Section 5: Navigation and Routing
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Basic Navigation:
- Using
Navigator.push()andNavigator.pop()for simple screen transitions.
- Using
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Named Routes:
- Defining named routes in
MaterialApp. - Navigating using
Navigator.pushNamed(). - Passing arguments between screens.
- Defining named routes in
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Generating Routes Dynamically:
- Using
onGenerateRoutefor more complex routing scenarios.
- Using
Section 6: Working with Lists and Data
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Displaying Lists of Data:
ListView: for displaying scrollable lists.ListView.builder: for efficiently building lists with a large number of items.- Separated lists with
ListView.separated.
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Handling List Item Taps:
- Using
InkWellorGestureDetectoron list items.
- Using
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Grid Views:
GridView: for displaying data in a grid format.GridView.builder.
Section 7: Networking and APIs
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Making HTTP Requests:
- Using the
httppackage (pip install http). - Fetching data from a REST API (GET requests).
- Sending data to an API (POST, PUT, DELETE requests).
- Using the
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Handling JSON Data:
- Decoding JSON responses.
- Creating Dart models to represent JSON data.
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Working with Asynchronous Data:
- Using
FutureBuilderto handle asynchronous operations and display data when it's available.
- Using
Section 8: Persistence and Local Storage
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Storing Data Locally:
shared_preferences: for storing simple key-value pairs.path_provider: for getting access to file system locations.- Working with files (reading and writing).
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Using Local Databases:
sqflite: for working with SQLite databases.- Performing CRUD operations (Create, Read, Update, Delete).
Section 9: Working with Assets and Images
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Adding Assets to Your Project:
- Adding images, fonts, and other files to the
assetsfolder. - Configuring
pubspec.yamlto include assets.
- Adding images, fonts, and other files to the
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Displaying Images:
- From assets (
Image.asset()). - From the network (
Image.network()).
- From assets (
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Custom Fonts:
- Adding and using custom fonts.
Section 10: Advanced UI and Animations (Optional, for later)
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Custom Widgets:
- Creating your own reusable widgets.
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Slivers (Custom Scrolling Effects):
- Understanding Slivers and their use cases.
- Using
CustomScrollView,SliverAppBar,SliverList,SliverGrid.
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Introduction to Animations:
- Implicit Animations (
AnimatedContainer, etc.). - Explicit Animations (
AnimationController,Tween). - Hero Animations.
- Implicit Animations (
Section 11: Working with Device Features (Optional, for later)
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Accessing Device Camera and Gallery:
- Using the
image_pickerpackage.
- Using the
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Location Services:
- Using the
geolocatorpackage.
- Using the
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Notifications:
- Using the
flutter_local_notificationsorfirebase_messagingpackages.
- Using the
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Platform Channels (for native code integration):
- Understanding how to communicate between Dart and native (Kotlin/Swift).
Section 12: Testing
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Types of Testing in Flutter:
- Unit tests.
- Widget tests.
- Integration tests.
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Writing Unit Tests:
- Testing business logic and non-UI code.
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Writing Widget Tests:
- Testing individual widgets in isolation.
- Using the
WidgetTester.
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Writing Integration Tests:
- Testing the overall application flow.
- Using the
flutter_driverpackage.
Section 13: Deployment
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Preparing for Release:
- Understanding build modes (debug, profile, release).
- Signing your application (Android and iOS).
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Building for Different Platforms:
- Building for Android (APK, App Bundle).
- Building for iOS (IPA).
- Building for Web and Desktop.
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Publishing to App Stores:
- Google Play Store.
- Apple App Store.
Section 14: Ecosystem and Community
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Exploring Flutter Packages:
- Using pub.dev to find and use packages.
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Staying Updated:
- Following the Flutter documentation and release notes.
- Engaging with the Flutter community (forums, Stack Overflow, Discord, meetups).
- Building and Contributing to Open Source (Optional).