C++ Tutorials
C++ Tutorials Roadmap
Section 1: Introduction to C++ and Transitioning from C
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Introduction to C++:
- What is C++?
- History and Evolution of C++.
- Why learn C++? (Performance, System Programming, Game Development, High-Frequency Trading, etc.).
- C++ as a superset of C (mostly).
- Compilation process in C++ (similar to C, but with additional steps for C++ features).
- Setting up a C++ development environment (Compiler like GCC/Clang, IDE).
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Basic C++ Program Structure:
- Writing and compiling "Hello, World!" in C++.
- Understanding
#include. - Using
std::coutfor output. - Understanding namespaces (
using namespace std;- discuss pros and cons).
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Input and Output (I/O) with iostream:
- Using
std::cinfor input. - Using
std::coutandstd::cerrfor output. - Formatted output with manipulators (e.g.,
std::fixed,std::setprecision).
- Using
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Differences and Similarities with C:
- Data types (same basic types, but with added boolean type
bool). - Variables and constants (
constwith more flexibility,constexpr). - Operators (mostly the same, with some overloaded operators).
- Control flow statements (same
if,switch,for,while,do-while). - Functions (similar, but with function overloading and default arguments).
- Arrays and pointers (similar concepts, but with C++-specific features).
- Memory management (
malloc/freevs.new/delete).
- Data types (same basic types, but with added boolean type
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C++ Comments:
- Single-line comments (
//). - Multi-line comments (
/* ... */).
- Single-line comments (
Section 2: Object-Oriented Programming (OOP) in C++
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Introduction to OOP Concepts:
- Encapsulation.
- Abstraction.
- Inheritance.
- Polymorphism.
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Classes and Objects:
- Defining a class (data members and member functions).
- Creating objects (instances of a class).
- Access specifiers (
public,private,protected). - Understanding the role of access specifiers in encapsulation.
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Constructors and Destructors:
- Understanding constructors (initializing objects).
- Default constructor.
- Parameterized constructors.
- Copy constructor.
- Understanding destructors (cleaning up resources).
- The Rule of Three/Five (Copy Constructor, Copy Assignment Operator, Destructor, Move Constructor, Move Assignment Operator).
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Member Functions:
- Defining member functions inside and outside the class.
- Inline functions.
constmember functions.staticdata members and member functions.
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Inheritance:
- Understanding inheritance (creating new classes from existing ones).
- Base classes and derived classes.
- Types of inheritance (public, protected, private).
- Multiple inheritance (discuss complexities and alternatives).
- Virtual base classes.
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Polymorphism:
- Understanding polymorphism (one name, multiple forms).
- Function overloading (same function name, different parameters).
- Operator overloading (redefining operators for custom types).
- Virtual functions (runtime polymorphism).
- Abstract classes and pure virtual functions.
- Encapsulation and Data Hiding.
- Abstraction and Interfaces.
Section 3: Pointers, References, and Memory Management (C++ Perspective)
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Pointers in C++:
- Similarities and differences with C pointers.
nullptr(C++11 and later) vs.NULL.
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References:
- Understanding references (aliases for variables).
- Declaring and initializing references.
- Differences between pointers and references.
- Lvalue references and Rvalue references (C++11 and later).
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Dynamic Memory Allocation with
newanddelete:- Allocating single objects (
new Type;). - Allocating arrays of objects (
new Type[size];). - Deallocating single objects (
delete ptr;). - Deallocating arrays of objects (
delete[] ptr;). - Handling allocation failures (
std::bad_alloc).
- Allocating single objects (
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Smart Pointers (C++11 and later):
- Understanding the need for smart pointers (managing memory automatically).
std::unique_ptr(exclusive ownership).std::shared_ptr(shared ownership).std::weak_ptr(non-owning reference forshared_ptr).- Using smart pointers to prevent memory leaks.
- Dangling Pointers and Memory Leaks in C++.
Section 4: The Standard Template Library (STL)
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Introduction to the STL:
- What is the STL? (Containers, Algorithms, Iterators, Functors, Adaptors).
- Benefits of using the STL (reusability, efficiency).
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STL Containers:
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Sequence Containers:
std::vector(dynamic array).std::list(doubly linked list).std::deque(double-ended queue).std::array(fixed-size array - C++11).std::forward_list(singly linked list - C++11).
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Associative Containers:
std::set(sorted unique elements).std::multiset(sorted elements, allows duplicates).std::map(key-value pairs, sorted by key).std::multimap(key-value pairs, sorted by key, allows duplicate keys).
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Unordered Associative Containers (C++11):
std::unordered_set(unique elements, hash-based).std::unordered_multiset(elements, hash-based, allows duplicates).std::unordered_map(key-value pairs, hash-based).std::unordered_multimap(key-value pairs, hash-based, allows duplicate keys).
- Container Adaptors (Stack, Queue, Priority Queue).
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Sequence Containers:
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STL Iterators:
- Understanding iterators (generalizing pointer concepts).
- Different iterator categories (input, output, forward, bidirectional, random access).
- Using iterators to traverse containers.
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STL Algorithms:
- Common algorithms (sorting, searching, transforming, counting, etc.).
- Using algorithms with iterators and containers.
- Understanding algorithm complexity.
- Functors (Function Objects).
Section 5: Advanced C++ Features
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Operator Overloading:
- Overloading various operators (+, -, *, /, ++, --, ==, !=, <,>, <=, >=, <<,>>, [], (), etc.).
- Overloading as member functions vs. non-member functions.
- Friend functions and classes.
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Templates:
- Understanding templates (writing generic code).
- Function templates.
- Class templates.
- Template specialization.
- Template metaprogramming (brief introduction).
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Exception Handling:
- Understanding exceptions (handling runtime errors).
try,catch, andthrowkeywords.- Standard exceptions (
std::exceptionand its derivatives). - Custom exceptions.
- Resource Acquisition Is Initialization (RAII) - using objects to manage resources and prevent leaks in the presence of exceptions.
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File Input and Output (File Handling) with fstream:
- Using
std::ifstream(input file stream). - Using
std::ofstream(output file stream). - Using
std::fstream(input/output file stream). - Opening and closing files.
- Reading and writing data to files.
- Binary file I/O.
- Using
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Namespaces:
- Understanding namespaces (organizing code and avoiding naming conflicts).
- Defining and using namespaces.
- Namespace aliases.
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Type Information (RTTI - Runtime Type Information):
dynamic_cast(safe downcasting).typeidoperator.
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C++ Casts:
static_cast.dynamic_cast.const_cast.reinterpret_cast.
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Lambda Expressions (C++11):
- Understanding anonymous functions.
- Capture clauses.
- Using lambdas with STL algorithms.
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Move Semantics (C++11):
- Understanding rvalue references.
- Move constructors and move assignment operators.
std::moveandstd::forward.- Optimizing resource management.
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Concurrency and Multithreading (C++11 and later):
- Introduction to threads (
std::thread). - Mutexes (
std::mutex) and locks (std::lock_guard,std::unique_lock). - Condition variables (
std::condition_variable). - Atomic operations (
std::atomic). - Futures and promises (
std::future,std::promise).
- Introduction to threads (
- Variadic Templates (C++11).
Section 6: Best Practices and Modern C++
- Coding Style and Conventions.
- Debugging C++ Programs.
- Memory Management Best Practices (Preferring Smart Pointers, RAII).
- Using the C++ Standard Library Effectively.
- Understanding and Avoiding Common Pitfalls.
- Introduction to Build Systems (CMake, Makefiles).
- Unit Testing in C++.
- Exploring Different C++ Standards (C++11, C++14, C++17, C++20, C++23).
- Performance Considerations in C++.
Section 7: Project Building and Further Exploration
- Building Larger C++ Projects.
- Working with External Libraries.
- Introduction to Design Patterns in C++.
- Exploring Specific Domains (e.g., GUI Development with Qt/wxWidgets, Game Development with game engines, System Programming).
- Contributing to Open Source C++ Projects (Optional).
- Practice and Problem Solving (Coding Challenges, Personal Projects).