C++ Tutorials
C++ Tutorials Roadmap
Section 1: Introduction to C++ and Transitioning from C
-
Introduction to C++:
- What is C++?
- History and Evolution of C++.
- Why learn C++? (Performance, System Programming, Game Development, High-Frequency Trading, etc.).
- C++ as a superset of C (mostly).
- Compilation process in C++ (similar to C, but with additional steps for C++ features).
- Setting up a C++ development environment (Compiler like GCC/Clang, IDE).
-
Basic C++ Program Structure:
- Writing and compiling "Hello, World!" in C++.
- Understanding
#include
. - Using
std::cout
for output. - Understanding namespaces (
using namespace std;
- discuss pros and cons).
-
Input and Output (I/O) with iostream:
- Using
std::cin
for input. - Using
std::cout
andstd::cerr
for output. - Formatted output with manipulators (e.g.,
std::fixed
,std::setprecision
).
- Using
-
Differences and Similarities with C:
- Data types (same basic types, but with added boolean type
bool
). - Variables and constants (
const
with more flexibility,constexpr
). - Operators (mostly the same, with some overloaded operators).
- Control flow statements (same
if
,switch
,for
,while
,do-while
). - Functions (similar, but with function overloading and default arguments).
- Arrays and pointers (similar concepts, but with C++-specific features).
- Memory management (
malloc/free
vs.new/delete
).
- Data types (same basic types, but with added boolean type
-
C++ Comments:
- Single-line comments (
//
). - Multi-line comments (
/* ... */
).
- Single-line comments (
Section 2: Object-Oriented Programming (OOP) in C++
-
Introduction to OOP Concepts:
- Encapsulation.
- Abstraction.
- Inheritance.
- Polymorphism.
-
Classes and Objects:
- Defining a class (data members and member functions).
- Creating objects (instances of a class).
- Access specifiers (
public
,private
,protected
). - Understanding the role of access specifiers in encapsulation.
-
Constructors and Destructors:
- Understanding constructors (initializing objects).
- Default constructor.
- Parameterized constructors.
- Copy constructor.
- Understanding destructors (cleaning up resources).
- The Rule of Three/Five (Copy Constructor, Copy Assignment Operator, Destructor, Move Constructor, Move Assignment Operator).
-
Member Functions:
- Defining member functions inside and outside the class.
- Inline functions.
const
member functions.static
data members and member functions.
-
Inheritance:
- Understanding inheritance (creating new classes from existing ones).
- Base classes and derived classes.
- Types of inheritance (public, protected, private).
- Multiple inheritance (discuss complexities and alternatives).
- Virtual base classes.
-
Polymorphism:
- Understanding polymorphism (one name, multiple forms).
- Function overloading (same function name, different parameters).
- Operator overloading (redefining operators for custom types).
- Virtual functions (runtime polymorphism).
- Abstract classes and pure virtual functions.
- Encapsulation and Data Hiding.
- Abstraction and Interfaces.
Section 3: Pointers, References, and Memory Management (C++ Perspective)
-
Pointers in C++:
- Similarities and differences with C pointers.
nullptr
(C++11 and later) vs.NULL
.
-
References:
- Understanding references (aliases for variables).
- Declaring and initializing references.
- Differences between pointers and references.
- Lvalue references and Rvalue references (C++11 and later).
-
Dynamic Memory Allocation with
new
anddelete
:- Allocating single objects (
new Type;
). - Allocating arrays of objects (
new Type[size];
). - Deallocating single objects (
delete ptr;
). - Deallocating arrays of objects (
delete[] ptr;
). - Handling allocation failures (
std::bad_alloc
).
- Allocating single objects (
-
Smart Pointers (C++11 and later):
- Understanding the need for smart pointers (managing memory automatically).
std::unique_ptr
(exclusive ownership).std::shared_ptr
(shared ownership).std::weak_ptr
(non-owning reference forshared_ptr
).- Using smart pointers to prevent memory leaks.
- Dangling Pointers and Memory Leaks in C++.
Section 4: The Standard Template Library (STL)
-
Introduction to the STL:
- What is the STL? (Containers, Algorithms, Iterators, Functors, Adaptors).
- Benefits of using the STL (reusability, efficiency).
-
STL Containers:
-
Sequence Containers:
std::vector
(dynamic array).std::list
(doubly linked list).std::deque
(double-ended queue).std::array
(fixed-size array - C++11).std::forward_list
(singly linked list - C++11).
-
Associative Containers:
std::set
(sorted unique elements).std::multiset
(sorted elements, allows duplicates).std::map
(key-value pairs, sorted by key).std::multimap
(key-value pairs, sorted by key, allows duplicate keys).
-
Unordered Associative Containers (C++11):
std::unordered_set
(unique elements, hash-based).std::unordered_multiset
(elements, hash-based, allows duplicates).std::unordered_map
(key-value pairs, hash-based).std::unordered_multimap
(key-value pairs, hash-based, allows duplicate keys).
- Container Adaptors (Stack, Queue, Priority Queue).
-
Sequence Containers:
-
STL Iterators:
- Understanding iterators (generalizing pointer concepts).
- Different iterator categories (input, output, forward, bidirectional, random access).
- Using iterators to traverse containers.
-
STL Algorithms:
- Common algorithms (sorting, searching, transforming, counting, etc.).
- Using algorithms with iterators and containers.
- Understanding algorithm complexity.
- Functors (Function Objects).
Section 5: Advanced C++ Features
-
Operator Overloading:
- Overloading various operators (+, -, *, /, ++, --, ==, !=, <,>, <=, >=, <<,>>, [], (), etc.).
- Overloading as member functions vs. non-member functions.
- Friend functions and classes.
-
Templates:
- Understanding templates (writing generic code).
- Function templates.
- Class templates.
- Template specialization.
- Template metaprogramming (brief introduction).
-
Exception Handling:
- Understanding exceptions (handling runtime errors).
try
,catch
, andthrow
keywords.- Standard exceptions (
std::exception
and its derivatives). - Custom exceptions.
- Resource Acquisition Is Initialization (RAII) - using objects to manage resources and prevent leaks in the presence of exceptions.
-
File Input and Output (File Handling) with fstream:
- Using
std::ifstream
(input file stream). - Using
std::ofstream
(output file stream). - Using
std::fstream
(input/output file stream). - Opening and closing files.
- Reading and writing data to files.
- Binary file I/O.
- Using
-
Namespaces:
- Understanding namespaces (organizing code and avoiding naming conflicts).
- Defining and using namespaces.
- Namespace aliases.
-
Type Information (RTTI - Runtime Type Information):
dynamic_cast
(safe downcasting).typeid
operator.
-
C++ Casts:
static_cast
.dynamic_cast
.const_cast
.reinterpret_cast
.
-
Lambda Expressions (C++11):
- Understanding anonymous functions.
- Capture clauses.
- Using lambdas with STL algorithms.
-
Move Semantics (C++11):
- Understanding rvalue references.
- Move constructors and move assignment operators.
std::move
andstd::forward
.- Optimizing resource management.
-
Concurrency and Multithreading (C++11 and later):
- Introduction to threads (
std::thread
). - Mutexes (
std::mutex
) and locks (std::lock_guard
,std::unique_lock
). - Condition variables (
std::condition_variable
). - Atomic operations (
std::atomic
). - Futures and promises (
std::future
,std::promise
).
- Introduction to threads (
- Variadic Templates (C++11).
Section 6: Best Practices and Modern C++
- Coding Style and Conventions.
- Debugging C++ Programs.
- Memory Management Best Practices (Preferring Smart Pointers, RAII).
- Using the C++ Standard Library Effectively.
- Understanding and Avoiding Common Pitfalls.
- Introduction to Build Systems (CMake, Makefiles).
- Unit Testing in C++.
- Exploring Different C++ Standards (C++11, C++14, C++17, C++20, C++23).
- Performance Considerations in C++.
Section 7: Project Building and Further Exploration
- Building Larger C++ Projects.
- Working with External Libraries.
- Introduction to Design Patterns in C++.
- Exploring Specific Domains (e.g., GUI Development with Qt/wxWidgets, Game Development with game engines, System Programming).
- Contributing to Open Source C++ Projects (Optional).
- Practice and Problem Solving (Coding Challenges, Personal Projects).