Rust Tutorials
Rust Tutorials Roadmap
Section 1: Introduction to Rust and Programming Basics
-
What is Rust?
- A systems programming language.
- Focus on memory safety, performance, and concurrency.
- Developed by Mozilla.
-
Why Learn Rust?
- Guaranteed memory safety without a garbage collector.
- High performance, comparable to C/C++.
- Excellent support for concurrency.
- Growing community and ecosystem.
- Used in various domains (web development, CLI tools, embedded systems, game development).
-
Setting up Your Development Environment:
- Installing Rust using
rustup
. - Using a code editor (VS Code with Rust Analyzer, Sublime Text, IntelliJ IDEA with Rust plugin).
- Using the Cargo build tool and package manager.
- Installing Rust using
-
Your First Rust Program ("Hello, World!"):
- Creating a new project with Cargo.
- Understanding the
main
function. - Using the
println!
macro. - Building and running your program with Cargo.
-
Basic Syntax:
- Comments.
- Variables and mutability (
let
,mut
). - Constants.
- Shadowing.
- Data types (Integers, Floating-Point Numbers, Booleans, Characters, Tuples, Arrays).
- Printing output (
println!
,dbg!
). - Getting input from the user.
Section 2: Ownership, Borrowing, and Lifetimes (The Core of Rust)
-
Understanding Ownership:
- The core concept of Rust's memory safety.
- Rules of Ownership.
- The concept of "move."
-
Borrowing:
- Creating references to data.
- Immutable references (&T).
- Mutable references (&mut T).
- The concept of the "borrow checker."
- Rules of References.
-
Lifetimes:
- Ensuring references are valid.
- Explicit lifetimes in function signatures.
- Lifetime elision rules.
- The
'static
lifetime.
- Understanding How Ownership, Borrowing, and Lifetimes Prevent Data Races and Dangling Pointers.
Section 3: Control Flow
-
Conditional Statements:
if
,else if
,else
.- Using
if
in alet
statement.
-
Loops:
loop
(infinite loop).- Returning values from loops.
while
loop.for
loop (iterating over collections).- Loop labels to disambiguate between multiple loops.
-
Matching with
match
:- Powerful pattern matching.
- Handling different cases.
- Binding values in patterns.
Section 4: Structs, Enums, and Pattern Matching
-
Structs:
- Defining custom data types.
- Tuple structs.
- Unit-like structs.
- Instantiating structs.
- Accessing struct fields.
- Using the field init shorthand.
- Deriving traits (
Debug
,Clone
,Copy
, etc.).
-
Enums:
- Defining enumerated types.
- Variants with associated data.
- The
Option
enum (handling the presence or absence of a value). - The
Result
enum (handling success or failure).
-
More on Pattern Matching with
match
:- Matching against structs and enums.
- Using
if let
andwhile let
for simpler matching.
Section 5: Functions and Methods
-
Defining Functions:
- Function signatures.
- Parameters and return types.
- Statements and expressions.
-
Methods:
- Defining functions within the context of a struct or enum.
- The
self
parameter. - Associated functions (often used as constructors).
Section 6: Modules and the Cargo Ecosystem
-
Modules:
- Organizing code.
- Using the
mod
keyword. - Controlling privacy with
pub
. - Using
use
to bring items into scope. - Paths in the module tree.
-
Crates and Packages:
- Understanding the concept of crates (libraries and binaries).
- Packages and their role.
-
Cargo:
- Creating and managing projects.
- Building and running code.
- Managing dependencies (
Cargo.toml
). - Fetching and publishing crates on crates.io.
Section 7: Common Collections
-
Vectors (
Vec
):- Creating and manipulating dynamic arrays.
- Accessing elements.
- Iterating over vectors.
-
Strings (
String
and&str
):- Understanding the difference between
String
(owned, mutable) and&str
(string slice). - String methods.
- Working with UTF-8.
- Understanding the difference between
-
Hash Maps (
HashMap
):- Storing key-value pairs.
- Inserting and retrieving values.
- Iterating over hash maps.
Section 8: Error Handling
-
Unrecoverable Errors with
panic!
. -
Recoverable Errors with
Result
:- Handling different error types.
- The
?
operator for propagating errors. - Custom error types.
Section 9: Generics, Traits, and Lifetimes (Deeper Dive)
-
Generics:
- Writing code that works with multiple types.
- Generic functions, structs, enums, and methods.
-
Traits:
- Defining shared behavior.
- Implementing traits for types.
- Trait bounds.
- Using trait objects for dynamic dispatch.
-
Lifetimes (Advanced):
- Lifetime annotations in structs and enums.
- Higher-Rank Trait Bounds (HRTBs - more advanced).
Section 10: Testing
- Writing Unit Tests.
- Writing Integration Tests.
-
Using the
cargo test
command. - Testing Private Functions.
-
Using
#[should_panic]
.
Section 11: Smart Pointers
- Understanding Smart Pointers.
-
Box
:- Storing data on the heap.
- Enabling recursive types.
-
Deref
andDerefMut
Traits. -
Drop
Trait:- Running code when a value goes out of scope.
-
Rc
(Reference Counting):- Enabling multiple ownership.
-
RefCell
(Interior Mutability):- Allowing mutable borrows even with immutable references.
-
Reference Cycles and Leaking Memory (using
Rc
andRefCell
). -
Arc
(Atomic Reference Counting) andMutex
(for concurrency).
Section 12: Concurrency and Parallelism
- Understanding Concurrency vs. Parallelism.
-
Creating Threads with
std::thread
. - Message Passing with Channels.
-
Shared State Concurrency with
Mutex
andArc
. -
Understanding the
Send
andSync
Traits.
Section 13: Advanced Features (Optional)
-
Unsafe Rust:
- Understanding when and how to use
unsafe
. - Dereferencing raw pointers.
- Calling unsafe functions.
- Implementing unsafe traits.
- Accessing mutable static variables.
- Understanding when and how to use
-
Macros:
- Declarative macros (
macro_rules!
). - Procedural macros (more advanced).
- Declarative macros (
-
Foreign Function Interface (FFI):
- Calling C code from Rust.
- Calling Rust code from other languages.
Section 14: Building Real-World Applications and Ecosystem Exploration
- Building a Command-Line Interface (CLI) Tool.
- Introduction to Web Development with Rust (e.g., Rocket, Actix-web, Warp).
- Introduction to WebAssembly (Wasm) with Rust.
- Exploring Other Domains (Embedded Systems, Game Development with Bevy/Fyrox).
- Exploring the Crates.io Ecosystem.
Section 15: Further Learning and Community
- The Official Rust Book ("The Book") (doc.rust-lang.org/book/).
- Rust by Example (rustbyexample.com).
- Rust Documentation (doc.rust-lang.org).
- Rust Tutorials and Blogs.
- Online Courses and Specializations.
- Books on Rust.
- Participating in Community Forums (Stack Overflow, Reddit r/rust, Rust Discord server).
- Attending Conferences and Meetups.
- Exploring Open-Source Rust Projects on GitHub.
- Contributing to Rust Projects.