CSharp Tutorials
C# Tutorials Roadmap
Section 1: Introduction to C# and .NET
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Introduction to C#:
- What is C#? (Pronounced "C sharp").
- History and Evolution of C#.
- Why learn C#? (Windows Development, Web Development with ASP.NET, Game Development with Unity, Mobile Development with Xamarin/MAUI, Cloud Computing with Azure).
- C# vs. other languages (Java, C++, Python).
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Introduction to .NET:
- What is .NET? (A platform for building various applications).
- Understanding the .NET ecosystem (.NET Framework, .NET Core, .NET 5/6/7/8+).
- Common Language Runtime (CLR) - JIT Compilation, Garbage Collection.
- Base Class Library (BCL).
- Setting up a C# development environment (Visual Studio, VS Code with C# extensions, .NET SDK).
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Your First C# Program:
- Writing and compiling "Hello, World!" in C#.
- Understanding the basic program structure (
usingdirectives,namespace,class,Mainmethod). - Using
System.Console.WriteLine()for output. - Understanding namespaces.
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Data Types and Variables:
- Value Types (
int,float,double,bool,char,structs,enums). - Reference Types (
string,classes,interfaces,delegates,arrays). - Understanding the difference between value and reference types.
- Declaring and initializing variables.
- Implicitly typed variables (
var). - Constants (
const).
- Value Types (
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Operators:
- Arithmetic operators.
- Assignment operators.
- Comparison operators.
- Logical operators.
- Bitwise operators.
- Conditional operator (
?:). - Null-coalescing operator (
??). - Null-conditional operator (
?.,?[]).
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Input and Output (Console I/O):
- Using
System.Console.ReadLine()for input. - Using
System.Console.Write()andSystem.Console.WriteLine()for output. - String formatting (composite formatting, interpolated strings -
$"").
- Using
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Control Flow:
- Conditional statements (
if,else if,else). - Switch statement (with pattern matching - C# 7+).
- Loops (
for,while,do-while,foreach). - Break and continue statements.
- Conditional statements (
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Arrays:
- Declaring and initializing arrays.
- Single-dimensional arrays.
- Multi-dimensional arrays.
- Jagged arrays.
- Accessing array elements.
- Using
foreachwith arrays.
Section 2: Object-Oriented Programming (OOP) in C#
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Introduction to OOP Concepts:
- Encapsulation.
- Abstraction.
- Inheritance.
- Polymorphism.
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Classes and Objects:
- Defining a class (members: fields, properties, methods, events).
- Creating objects (instances of a class).
- Access modifiers (
public,private,protected,internal,protected internal,private protected). - Understanding the role of access modifiers in encapsulation.
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Fields and Properties:
- Understanding fields (data members).
- Understanding properties (providing controlled access to fields - getters and setters).
- Auto-implemented properties.
- Expression-bodied properties (C# 6+).
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Methods:
- Defining and calling methods.
- Method parameters (value parameters, reference parameters -
ref, output parameters -out, parameter arrays -params). - Optional parameters and named arguments (C# 4+).
- Method overloading.
- Expression-bodied methods (C# 6+).
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Constructors and Destructors:
- Understanding constructors (initializing objects).
- Default constructor.
- Parameterized constructors.
- Constructor chaining (using
thisandbase). - Static constructors.
- Understanding destructors (finalizers - cleanup before garbage collection).
- The role of garbage collection.
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Inheritance:
- Understanding inheritance (creating new classes from existing ones).
- Base classes and derived classes.
- Using the
basekeyword. - Understanding the inheritance hierarchy.
- Single inheritance (C# does not support multiple inheritance of classes).
- Sealed classes and methods.
-
Polymorphism:
- Understanding polymorphism ("many forms").
- Method overloading (compile-time polymorphism).
- Method overriding (runtime polymorphism).
- Using the
virtual,override, andnewkeywords.
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Abstract Classes and Abstract Members:
- Understanding abstract classes (cannot be instantiated).
- Abstract methods and properties (must be implemented by derived classes).
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Interfaces:
- Understanding interfaces (defining a contract).
- Implementing interfaces.
- Explicit interface implementation.
- Default interface methods (C# 8+).
- Interfaces vs. Abstract Classes.
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Structs:
- Understanding structs (value types).
- Differences between classes and structs.
- Defining and using structs.
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Enums:
- Understanding enums (sets of named constants).
- Defining and using enums.
- Working with enum values.
Section 3: Advanced C# Concepts
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Delegates:
- Understanding delegates (type-safe function pointers).
- Declaring and using delegates.
- Multicast delegates.
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Events:
- Understanding events (a way for objects to notify other objects of something that has happened).
- Declaring and raising events.
- Subscribing to and unsubscribing from events.
- Using the
EventHandlerdelegate.
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Exceptions and Exception Handling:
- Understanding exceptions (handling runtime errors).
try,catch, andfinallyblocks.- Throwing exceptions.
- Custom exceptions.
- The exception hierarchy.
- Using
usingstatements with disposable resources (IDisposable).
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Generics:
- Understanding generics (writing type-safe and reusable code).
- Generic classes.
- Generic methods.
- Generic interfaces.
- Generic constraints.
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Collections and Data Structures:
- Introduction to the .NET Collection Hierarchy.
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Working with common collections:
System.Collections.Generic.List.System.Collections.Generic.Dictionary.System.Collections.Generic.HashSet.System.Collections.Generic.Queue.System.Collections.Generic.Stack.
- Understanding the performance characteristics of different collections.
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LINQ (Language Integrated Query):
- Introduction to LINQ (querying data from various sources).
- LINQ to Objects.
- Query syntax vs. Method syntax.
- Common LINQ operations (filtering, sorting, projecting, grouping, joining).
- Deferred execution.
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Extension Methods:
- Understanding extension methods (adding methods to existing types without modifying them).
- Defining and using extension methods.
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Anonymous Types:
- Understanding anonymous types (implicitly typed objects with properties).
- Using anonymous types, often with LINQ.
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Nullable Types:
- Understanding nullable value types (
int?,bool?). - Using the null-coalescing (
??) and null-conditional (?.) operators. - Nullable reference types (C# 8+).
- Understanding nullable value types (
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Asynchronous Programming (Async/Await):
- Understanding the need for asynchronous programming.
- Introduction to the Task-based Asynchronous Pattern (TAP).
- Using the
asyncandawaitkeywords. - Working with
TaskandTask. - Handling exceptions in async methods.
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Multithreading and Concurrency:
- Introduction to threads.
- Using the
System.Threadingnamespace. - Synchronization primitives (
lock,Mutex,Semaphore). - Understanding race conditions and deadlocks.
- Using the Task Parallel Library (TPL) -
Parallel.For,Parallel.ForEach.
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File Handling and Streams:
- Working with files and directories (
System.IO). - Reading from and writing to text files (
StreamReader,StreamWriter). - Reading from and writing to binary files (
BinaryReader,BinaryWriter). - Using streams.
- Working with files and directories (
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Serialization and Deserialization:
- Understanding serialization (converting an object to a stream of bytes).
- Understanding deserialization (converting a stream of bytes back to an object).
- Using JSON serialization (
System.Text.Json- .NET Core+). - Using XML serialization (
System.Xml.Serialization).
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Reflection:
- Understanding reflection (examining and modifying metadata of types at runtime).
- Using the
System.Reflectionnamespace.
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Attributes:
- Understanding attributes (adding declarative information to code).
- Using built-in attributes.
- Creating custom attributes.
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Pointers and Unsafe Code (Optional):
- Understanding when and why to use unsafe code.
- Using pointers.
- The
fixedkeyword.
Section 4: Modern C# and .NET Features
-
Tuples (C# 7+):
- Understanding tuples (grouping multiple values).
- Value tuples.
- Tuple deconstruction.
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Pattern Matching (C# 7+):
- Understanding pattern matching (testing if an object has a certain shape).
isexpressions with patterns.switchstatements with patterns.- Property patterns, Positional patterns, Var patterns, Constant patterns.
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Local Functions (C# 7+):
- Understanding local functions (functions defined inside other functions).
- Capturing variables from the enclosing scope.
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Expression-Bodied Members (C# 6+):
- Using expression bodies for methods, properties, constructors, etc.
- Null-Coalescing Assignment Operator (
??=- C# 8+). usingDeclarations (C# 8+).- Async Streams (
IAsyncEnumerable- C# 8+). - Indices and Ranges (C# 8+).
- Target-Typed
newExpressions (C# 9+). - Init-only Setters (C# 9+).
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Records (C# 9+):
- Understanding records (simplified syntax for creating immutable types).
- Positional records, nominal records.
withexpressions.
- Top-Level Statements (C# 9+).
- Global
usingDirectives (C# 10+). - File-Scoped Namespaces (C# 10+).
constInterpolated Strings (C# 10+).- Pattern Matching Enhancements (various C# versions).
- Primary Constructors (C# 12+).
- Collection Expressions (C# 12+).
Section 5: Practical Application and Development
- Understanding the .NET Build Process.
- Using NuGet Package Manager.
- Debugging C# Applications.
- Unit Testing in C# (e.g., NUnit, xUnit, MSTest).
- Logging in C#.
- Configuration Management.
- Dependency Injection.
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Introduction to Common .NET Workloads:
- Web Development: ASP.NET Core (MVC, Razor Pages, Blazor, Web APIs).
- Desktop Development: WPF, Windows Forms, MAUI.
- Mobile Development: MAUI.
- Game Development: Unity (using C#).
- Cloud Development: Azure Functions, Azure App Services.
- Cross-Platform Development: .NET on Linux, macOS, Docker.
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Working with Databases:
- ADO.NET.
- Entity Framework Core (ORM).
- Design Patterns in C#.
- Code Style and Best Practices.
- Performance Optimization in C#.
- Security Considerations in C#.
Section 6: Further Exploration and Specialization
- Exploring Specific .NET Libraries and Frameworks.
- Advanced LINQ Topics.
- Metaprogramming with C# (e.g., Source Generators - C# 9+).
- Interoperability with other languages (P/Invoke).
- Contributing to Open Source .NET Projects (Optional).
- Keeping up with the latest C# and .NET versions.
- Practice and Building Projects.