ObjectiveC Tutorials


Objective-C Tutorials Roadmap


Section 1: Introduction to Objective-C

  • What is Objective-C?
    • A general-purpose, object-oriented programming language.
    • A superset of the C programming language.
    • Primarily used for developing applications for Apple's macOS and iOS operating systems.
  • Why Objective-C?
    • Historically the primary language for Apple platforms.
    • Provides access to the Cocoa and Cocoa Touch frameworks.
    • Understanding Objective-C is crucial for working with older codebases and understanding the evolution of Apple development (leading to Swift).
  • Setting up Your Development Environment:
    • Installing Xcode (Apple's Integrated Development Environment).
    • Understanding the Xcode interface.
  • Your First Objective-C Program:
    • Creating a new Xcode project.
    • Writing and running a simple "Hello, World!" program.

Section 2: Objective-C Basics (Building on C)

  • Review of C Fundamentals:
    • Variables, data types, operators.
    • Control flow (if, else, switch, loops).
    • Functions.
    • Pointers.
    • Structures and unions.
  • Objective-C Syntax:
    • Understanding the `@` symbol.
    • Header files (.h) and implementation files (.m).
    • #import vs. #include.
  • Basic Data Types:
    • Primitive types (from C).
    • Objective-C data types (e.g., BOOL, id, instancetype).
  • Memory Management (Introduction):
    • Understanding the need for memory management.
    • Introduction to Automatic Reference Counting (ARC).

Section 3: Object-Oriented Programming in Objective-C

  • Classes and Objects:
    • Defining classes (@interface and @implementation).
    • Creating instances of classes (objects).
  • Instance Variables and Properties:
    • Declaring instance variables.
    • Understanding and using properties (@property).
    • Synthesizing instance variables (@synthesize - less common with modern Xcode).
    • Attributes of properties (e.g., nonatomic, atomic, strong, weak, copy, assign).
  • Methods:
    • Defining instance methods (-).
    • Defining class methods (+).
    • Understanding method signatures and selectors.
    • Sending messages to objects (method calls).
  • Encapsulation, Inheritance, and Polymorphism:
    • Implementing OOP principles in Objective-C.
    • Subclassing and superclasses.
    • Method overriding.

Section 4: Foundation Framework

  • Introduction to Foundation:
    • A core framework providing fundamental data types and services.
    • Working with common classes.
  • String Handling:
    • NSString and NSMutableString.
    • Creating, manipulating, and comparing strings.
  • Collection Classes:
    • NSArray and NSMutableArray.
    • NSDictionary and NSMutableDictionary.
    • NSSet and NSMutableSet.
    • Working with collections (adding, removing, iterating).
  • Numbers and Values:
    • NSNumber.
    • NSValue.
  • Dates and Time:
    • NSDate, NSCalendar, NSDateFormatter.
  • Data and Archiving:
    • NSData.
    • Serialization and deserialization.

Section 5: Protocols and Categories

  • Protocols:
    • Defining a set of methods that classes can implement.
    • Similar to interfaces in other languages.
    • @protocol keyword.
    • Adopting protocols.
    • Required and optional methods.
  • Categories:
    • Adding methods to existing classes without subclassing.
    • Extending framework classes.
    • Using the + syntax for category names.
  • Extensions (Class Extensions):
    • Similar to categories but for adding private methods or properties within the same compilation unit.

Section 6: Memory Management (Deep Dive)

  • Automatic Reference Counting (ARC):
    • How ARC works.
    • Understanding retain cycles and how to avoid them.
    • Using strong and weak references.
    • Using unowned references (less common in pure Objective-C, more relevant when interacting with Swift).
  • Manual Reference Counting (MRC) - Historical Context:
    • Understanding retain, release, and autorelease (important for understanding older code).

Section 7: Blocks and Concurrency

  • Blocks:
    • Anonymous functions in Objective-C.
    • Using blocks for callbacks and asynchronous operations.
    • Capturing variables in blocks.
    • Handling retain cycles with blocks (__weak and __strong).
  • Concurrency:
    • Understanding threads and processes.
    • Grand Central Dispatch (GCD):
      • Queues (serial, concurrent).
      • Dispatching tasks asynchronously and synchronously.
      • Using dispatch groups.
    • NSOperationQueue and NSOperation (higher-level abstraction over GCD).

Section 8: Error Handling

  • Using NSError:
    • Standard way to handle errors in Cocoa/Cocoa Touch.
    • Passing errors by reference.
  • Exception Handling:
    • Using @try, @catch, @finally (less common for typical errors, more for programming errors).

Section 9: Key-Value Coding (KVC) and Key-Value Observing (KVO)

  • Key-Value Coding (KVC):
    • Accessing object properties indirectly using strings.
    • valueForKey: and setValue:forKey:.
  • Key-Value Observing (KVO):
    • Mechanism for observing changes to object properties.
    • Observer pattern implementation.

Section 10: Working with Cocoa and Cocoa Touch (Introduction)

  • Understanding Frameworks:
    • Introduction to the Cocoa (macOS) and Cocoa Touch (iOS) frameworks.
  • Core Concepts:
    • Delegation.
    • Target-Action pattern.
    • Notifications.
  • User Interface Development (Brief Overview):
    • Introduction to UIKit (iOS) or AppKit (macOS).
    • Working with views and view controllers.
    • Connecting UI elements to code (Outlets and Actions).
    • Using Storyboards and XIBs.

Section 11: Interacting with Swift

  • Bridging Header:
    • How to use Objective-C code in a Swift project.
  • Objective-C Bridging to Swift:
    • How Objective-C classes, methods, and properties are represented in Swift.
  • Using Swift Code in Objective-C:
    • Understanding the generated Swift header file.

Section 12: Advanced Topics and Further Learning

  • Runtime Programming:
    • Understanding the Objective-C runtime.
    • Dynamic method resolution, swizzling.
  • Core Data (Data Persistence):
    • Introduction to Core Data for managing the model layer.
  • Networking:
    • Using NSURLSession for making network requests.
  • Unit Testing:
    • Writing tests for Objective-C code using XCTest.
  • Learning Resources:
    • Apple's official Objective-C documentation (archived but valuable).
    • Books on Objective-C and iOS/macOS development.
    • Online courses (Udemy, Coursera, etc.).
    • Community forums and websites (Stack Overflow).